// Fill out your copyright notice in the Description page of Project Settings.

#pragma once

#include "CoreMinimal.h"
#include "Camera/CameraActor.h"
#include "Components/SceneCaptureComponent2D.h"
#include "Camera/CameraComponent.h"
#include "CaptureCameraActor.generated.h"

/**
 * 
 */
UCLASS()
class CAMERACAPTUREPLUGIN_API ACaptureCameraActor : public ACameraActor
{
	GENERATED_BODY()
public:
	ACaptureCameraActor();

	UPROPERTY()
	USceneCaptureComponent2D* SceneComp;

	virtual void Tick(float DeltaSeconds);

	FName RowName;


};
